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stacker:docs:syntheticstereo [2017/04/16 17:30] rjlittlefield [Calculating Shift Based On Viewing Angle] |
stacker:docs:syntheticstereo [2017/04/16 17:31] rjlittlefield [Calculating Shift Based On Viewing Angle] |
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* =TAN(RADIANS(4)) * (5/10) * 100 | * =TAN(RADIANS(4)) * (5/10) * 100 | ||
- | For generating stereo pairs, simply use viewAngle = (plus and minus) separationAngle / 2 | + | For generating stereo pairs, simply use viewAngle = (plus and minus) separationAngle / 2 . |
Viewing angles that are off axis vertically use the same rules, substituting height for width and Y for X. Note that this means the same angle will require different shift percents for X and Y, in proportion to the frame dimensions. | Viewing angles that are off axis vertically use the same rules, substituting height for width and Y for X. Note that this means the same angle will require different shift percents for X and Y, in proportion to the frame dimensions. |